• domhnall
    Welcome to the kingdoms of Morbourne, Fallhaven and Valcoast. These cities of Domhnall are unique but tied together; Trades occur, merchants travel and treaties are reviewed, signed and broken: it's a way of life. The population is a mix of humans and mages, with the ruling bodies of each kingdom the latter: super powered and deadly. Though for now there is peace, a stable peace, as each depends on the others to maintain the delicate chains of life. What all citizens of every country have most in common however is their védo, a beast that is bonded to them and protects them from the dangers of this world. In a world where loyalty is everything, which side will you choose?


 
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 The Occupations
the gods
 Posted: Jul 6 2014, 11:07 PM
Quote
roo & raptor
53 posts
eternal
Morbournian
Mage


THE OCCUPATIONS
Each country has a slightly different set of jobs, as according to their needs. The following is a list of specialist jobs, but feel free to join a different job, as long as it suits the country chosen. Note that if you join a Knight, Freerider, or Sailor you may choose the rank within that order. Also, you may join Lesser Lord or Lesser Lady of the Court in any city. Don't forget to check the military ranking page for detailed explanations about the jobs within the various militias.

MORBOURNE

KING/QUEEN
The rulers without question, the King and Queen sit firm on their throne in their castle in Dorholt. The King is the true leader, of course, and the Queen is his homemaker. The current king is Voltaire Endellion, and the Queen will be chosen in-game.

Spider
This man contacts the King/Queen directly to inform of the happenings around the three kingdoms. He has a room in the royal castle, but more to keep him close - this is a job that is commonly associated with mistrust.

Weaver
These men and women work for the Spider; they are his spies. Where the Spider organizes where they go and who they watch, the Weaver are his little workers - they report to the Spider, and can be sent all across the land.

Lord and Lady of Banehall
The overseers of the cavalries recruitment, they live in a comfortable keep and are well paid for their trouble.

Lord and Lady of Whitemont
The commercial center of Morbourne, the Lord and Lady of Whitemont are very public figures with visitors from elsewhere.

Magemasters
Two trainers of mages, for those mages who desire training. Male or female of either of the native elements, blessed with mastery over the main aspect of an element. Will live in Dorholt, in the castle.

Apprentice Mages
Students of the Magemasters. Although any mage can get training and help with their skills, the Apprentice Mages forgo all other jobs to throw themselves into the world of magic. These mages learn how to control their powers to a greater extent than most of those mages who do not choose a mage-specific profession. Once they have mastered their magic to the best of their ability, they are qualified to be Royal or Hedge Mages..

Royal Mages
Mages employed by the King to work their magic to protect the castle and the people of Dorholt. They have no formal weaponry training, instead relying on magical talents. They are almost never sent into battle, but are traditionally used as a defense should the castle come under attack.

Hedge Mages
Mages that wander around Morbourne and offer their services to the people at large. They live where they can and fight against the rumors that they are not as good as their Royal counterparts. They have no formal weaponry training, using their magic to get by.

Royal Training Master
The training master of the Dorholt cavalry.

Recruit Training Master
Training master at Banehall, sorting through the recruits.

Lord Commander
Important figure, leader of the countries cavalry as well as being the head of the Kingsguard.

Kingsguard
Four men sworn to the protection of the King, knights of the highest prestige.

Knights
Men who wear heavy plate armour and ride destriers into battle and tournaments. The famed heavy calvary of Morbourne.

Trainee Knights
The boys who desire nothing more than to join the esteemed ranks of the Morbournian Cavalry. Will live and train in Banehall, until the training master there decides either acceptance or rejection.

Archers
Not very important within the ranks of the army, the archers in Morbourne work to defend the castle from behind the castle walls, and are generally seen as weak men who cannot truly defend their King.

Blacksmiths
The most important job in Morbourne as far as trade goes; work with metal and the like, forging armour and weapons for the calvary and for trade.

Order of the Flame
The priesthood order that devotes its time to the Morbournian God, Tytos. Priests and Priestesses in this Order swear to serve the Kingdom by way of their religion, and also act as healers, and counselors. Most of the Order are common born. Priests and priestesses swear an oath of celibacy, and must never marry. They are also stripped of any claims they may have had - hence why they tend to be common born.

Head Priest/Priestess
The Head Priest rules the Order, accompanied by the Head Priestess. They are selected in childhood for the shape their védo takes - the more magical, the better. These two individuals select another two to be their apprentices. A Head Priest/ess of this Order deals not only with weekly services to Tytos, but also conducts marriages and coronations. Occasionally, the Head Priest may sit on the Kings court. For further information, see The Order of the Flame

Apprentice Priest/Priestess
Two individuals chosen by the Head Priest/ess, selected for the shape their védo takes, and any healing magics. They shadow their respective Head, and learn how to become the Head of the Order, as they will one day take over as Head Priest/ess. For further information, see The Order of the Flame

FALLHAVEN

KING/QUEEN
The rulers of Fallhaven, at equal standing with each other. Owns the prized herd that dominates the ground of Valhill. The current Queen is Cordelia Meridian, the King will be chosen in-game.

Mistress of Whispers
Directly contacts the King/Queen and tells them of the events around the globe. This woman also has a seat on the Valhill Court, and is expected to attend as such.

Bird
The 'little birds' who serve the Mistress of Whispers as spies; they flit near and far and report back to the Mistress, with whatever they have seen and heard. Man or woman, it doesn't matter; as long as they are ready to do their job.

Lord and Lady of Woodcrest
In charge of the herds of horses used in trade, live in a cabin-like keep with their own private horses.

Lord and Lady of Grassgate
Very good position to be in; never a shortage of food as the people in the city are generally hunters.

Magemasters
Two trainers of mages, for those mages who desire training. Male or female, have mastery in a certain aspect of one of the native elements. Live in Valhill, in the castle.

Apprentice Mages
Students of the Magemasters. Although any mage can get training and help with their skills, the Apprentice Mages forgo all other jobs to throw themselves into the world of magic. These mages learn how to control their powers to a greater extent than most of those mages who do not choose a mage-specific profession. Once they have mastered their magic to the best of their ability, they are qualified to be Royal or Hedge Mages.

Royal Mages
Mages employed by the Queen to work their magic to protect the castle and the people of Valhill. They have no formal weaponry training, instead relying on magical talents. They are almost never sent into battle, but are traditionally used as a defense should the castle come under attack.

Hedge Mages
Mages that wander around Fallhaven and offer their services to the people at large. They live where they can and fight against the rumors that they are not as good as their Royal counterparts. They have no formal weaponry training, using their magic to get by.

Royal Master of Horse
The man in charge of training the Queens own herd. Lives in Valhill.

Trade Master of Horse
The man in charge of the training of the horses used for trade. Lives in Woodcrest.

Lord Commander
Important figure, head of the Freeriders calvalry unit as well as leader of the Queensguard.

Queensguard
Four men or women that have sworn to protect the Queen. Freeriders of the highest order.

Freeriders
The name given to the light calvary unit that Fallhaven boasts. The men and women wear boiled leather and ride on fleet horses, and are skilled in swordsmanship with slender swords and marksmanship.

Fletchers
The bowmakers of Fallhaven; also the most skilled men and women in marksmanship.

Archers
Bowmen and women, normally ditch mounted swordsmanship for skilled, ranged mounted archery.

Hunters
Stealthy men and women who live primarily in Grassgate, though also in Valhill. Hunt game for a living within the twisted forest, as well as the grass land. Hunters are the few people who can get away in Fallhaven without knowing how to ride.

Horsekeepers
The main tradesmen and women of Fallhaven, Horsekeepers breed horses. Most horsekeepers live in Woodcrest and work together with a large domesticated herd, though a small amount tend to the Queens herd in Valhill.

The Order of the Vine
The religious Order that devotes itself to the Fallhaven Goddess, Tierrah. Priests and priestesses within this Order swear to serve the Kingdom and offer council whenever called upon. They are permitted to marry and have children, though extramarital sexual behavior is strictly prohibited. They are healers as well, and must offer their healing service to any human, no matter what the consequence. They must abandon any claims previously held, and so most of the Order is common born.

Head Priest/Priestess
Selected from the common born as young as possible, for the shape a védo takes. The Order is led by the Head Priestess and the Head Priest, in equal standing. Both may sit on the Queens court if summoned, and conduct services such as marriages, and coronations. They are encouraged to marry, to keep the Godliness in the line - though this is not required. Any children of the Head Priest/ess will instantly become an Apprentice, replacing any in existence. For further information, see The Order of the Vine

Apprentice Priest/Priestess
Two normally common born mages selected for healing magic as well as the shape of their védo. They follow the Head Priest/ess in order to learn what is required of them; some day they will lead the Order of the Vine, and they must be prepared to put all feelings aside, and serve their Kingdom and their Goddess. For further information, see The Order of the Vine

VALCOAST

KING/QUEEN
Rulers of Valcoast, live in Eriedge on a rough, mossy stone castle. Have their own personal ship. The current ruler is King Abraxas Corentin, his queen will be chosen in-game.

The Kraken
The Kraken is a self-styled title for the man who reports to the King/Queen and tells all the information he knows in the land. He has a room in the royal castle and commands respect across the Oceanborn.

Seasnakes
The Seasnakes are the men and women who serve The Kraken as his little spies; they seem to be everywhere, infiltration wherever the Kraken sees fit. They report to him once they return from missions.

Lord and Lady of Olcoast
Overseers of the entertainment sector, quite a nice keep and a good area to live in.

Lord and Lady of Stonecourt
Very inhospitable landscape, but with a comfortable amount of food resources. May spend most of their time as Olcoast, if desired.

Magemasters
Two trainers of mages, for those mages who desire training. Male and female, have mastery over a specific aspect of a native element. Live in Eriedge, in the Castle.

Apprentice Mages
Students of the Magemasters. Although any mage can get training and help with their skills, the Apprentice Mages forgo all other jobs to throw themselves into the world of magic. These mages learn how to control their powers to a greater extent than most of those mages who do not choose a mage-specific profession. Once they have mastered their magic to the best of their ability, they are qualified to be Royal or Hedge Mages.

Royal Mages
Mages employed by the King to work their magic to protect the castle and the people of Eriedge. They have no formal weaponry training, instead relying on magical talents. They are almost never sent into battle, but are traditionally used as a defense should the castle come under attack.

Hedge Mages
Mages that wander around Valcoast and offer their services to the people at large. They live where they can and fight against the rumors that they are not as good as their Royal counterparts. They have no formal weaponry training, using their magic to get by.

War Captain
The captain of the naval force from Eriedge, must be male and captain of his own ship. *to be a sailor in the captains own ship, say so in your post

Kings First Captain
The most famous captain in all of Valcoast, the Kings First Captain is the Commander of the Kingsfleet as well as the best ship, second to only the Kings. Must be male. *to be a sailor in the first captains ship, say so in your post.

Kingsfleet
Four captains who captain fleets that follow direct orders from the King. Three male, one female, and all captain their own ships. *to be a member of this fleet but not a captain, say so in your application.

Captains and Sailors
Captains are mostly men and some women in the naval fleets who have their own ships; sailors the crew that allow them to function.

Advisor
Advisor: The Kings righthand man off the battle field, whispers in his ear and edges things in the right direction.

King’s Harpies
The concubines of the ocean king, the name changed from ‘sirens’ long ago to suit an old queens ego. There are an unlimited number of them, taken from the kings raids across sea.

Harpies
The wives of men aside from his wedded wife.

Pirates
The plague of this country, pirates rake the shores and the islands, lawless even by Oceanmen standards.

Order of the Deep
A strange religious Order of Valcoast. Priests and priestesses within the Order swear few enough vows; they vow merely to obey Krakos, and expand his teachings. They have ritual sacrifices, drowning humans and animals both, giving them to Krakos - it is rumored this is how they draw their power. It is considered an honour to be accepted into the Order, so lesser Lords often offer second and third sons, and daughters.

Head Priest/Priestess
Led by the Head Priest with assistance by the Head Priestess, the Order relies heavily on its leader. The Heads decide what to sacrifice, what action to take, and essentially every move the Order make - including whether or not to obey the Kings laws. If the Head Priest believes Krakos to dislike the King, the King may find himself drowned - the Head Priest, then, is one of the most terrifying men. The Heads are selected from youth, relying on the proper magics and védo shape. For further information, see The Order of the Deep

Apprentice Priest/Priestess
Selected from Oceanborn youth, for proper magic and adequate védo shape. The Apprentices follow the Heads everywhere, learning how to contact Krakos and watch for him in the waves, learning what is needed to take over. In the past, Apprentice Priests have 'sacrifices' their Head Priest, giving him back to Krakos when the Apprentice feels his time is done. For further information, see The Order of the Deep

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